На текущий момент мод доступности для factorio, являющейся смесью из симулятора промышленного строительства, экономической стратегии и капельки экшена, находится в стадии перехода на версию игры 2.0.
Последняя версия мода доступности 0.15.3 и он работает с игрой ниже версии 2.0. Разработчики мода ведут работу над поддержкой новой версии игры и даже наняли за свой счет Kat, соавтора мода доступности для Stardew Valley.
Вот что пишет на Discord канале мода один из разработчиков.
ahicks 15 апреля 2025 г. 23:45
Hi all. A question that’s come up a lot is when 2.0 support might be ready, and we finally have some information and progress worth sharing. While there’s still quite a bit of work to do, I’ve personally contributed $5000 to bring on @Kat as a full-time contractor for the next month. She is a co-author of Stardew Valley’s accessibility mod, so she brings a good background to the table. We’re also her first client under her new consulting business, Blind Sighted Interactive.
She’s been onboarding this week and should be at full speed by next week. Her focus is on getting the codebase into shape so we can support 2.0 and have a clean foundation for Space Age. Along the way, she’ll also be improving localisation, the UI, mod compatibility, and the tutorial, in addition to cleaning up technical debt and other internal issues that are hard to address without dedicated time.
ahicks 25 мая 2025 г. 19:53
Hey! It’s been a while. We finally have a couple updates to share.
First, Kat will be with us for a while. We’ve managed to get $8000 together out of our own pockets, which will allow her to start cutting into space age work among other things. This was much more than we expected to be able to find in our personal pockets, and really opens the door to increased velocity for a while. Kat’s work has been doing a lot of the boring stuff that never gets done because of our dayjobs and us only having weekends, which enables us to plan and add features much more quickly. That’s accelerated space age support by quite a lot and opened the door to advanced features like Syntrax, our option for advanced train users. Additionally, she’s been spending down all the tech debt and preparing us for localisation. She’s done a lot for us already and given that we’re not even at the halfway point, she’ll certainly be doing a lot more. As stated in our last announcement, paid work happens on Каналpaid-dev, so you can follow that there. We’re also tracking completed tasks and how long they took in a brief form in our repository, though that may not be super useful to you if you don’t code. In any case, if you want to look at that, it’s here: https://github.com/Factorio-Access/FactorioAccess/blob/f2.0-dev/devdocs/contracting.md
Second, we’ve decided what to do about donations. It turns out that there are no good options, so the best we’ve come up with is to pass them through me and my PayPal. I’m already set up to be able to do the accounting and am the current contractor with kat, so the money has to go through me anyway. If there’s enough demand, we may look into re-establishing a Patreon or GitHub Sponsors. For the time being, donations buy Kat’s hours—she can stay with us for quite a while, basically until the money runs out. My PayPal.me link is here: https://paypal.me/camlorn
In future, our second-most immediate task for donations is probably to get sound design help, followed by paying people to handle smaller issues here and there. To be clear, the donations are not going to us as developers, and the money is only being spent on the mod. We won’t promise that this will always be the case, but we’re willing to promise you that it will be the case until we get Space Age out the door. If this changes, we will also be sure to provide plenty of notice. But right now, donations do directly make work happen.
Finally, if you are in a country which doesn’t have access to the U.S. banking system and want to donate more than $50 USD, please reach out to me and we can arrange something. We unfortunately cannot accept cryptocurrency, and the fees and complexities of getting international wires working generally make amounts less than this not really worth it.
This isn’t a release date announcement, but we’re hoping to be far enough along to begin early alpha testing sometime in May.
We’ll share details in the next week or two for those interested in donating. The old donation avenues should not be used. Donations will not be used to reimburse me, but to fund further work. We hope to extend Kat’s hours, contract additional help, or run bounties. Any paid work, whether from my personal contribution or community donations, will be tracked in a read-only channel, Channel Каналpaid-dev, so everyone can see where resources are going. The channel is read-only to avoid using billable time, but if you think something justifies contractor work or a bounty, feel free to bring it up elsewhere so we can consider it.
For the non-devs who may not be familiar, bounties are a way to split work into a bunch of smaller payouts by picking lower priority issues and saying that the contributor who does them for us gets some fixed amount of money—say $20, $50, around there depending on how hard it is.
An important note: please don’t send money via our old Patreon or PayPal links. Those are tied to an account we no longer have access to. We’re working on getting access again, but in the meantime, additional donations there may not reach us. We expect to have a new setup ready within a week. For reference, U.S. open source contractor rates are around $15 to $25 USD per hour, which should give you a general sense of how far contributions can go. We’ll post a followup as soon as we know what the donation solution looks like.